FurryBall rendertimes are not in MINUTES but in SECONDS!!!

FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya.  No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)
Support for Maya 2011
  • Texture and alpha mask for hair system - perfect for vegetation  - HOT
  • 1bit Alpha masking in all supported Maya shaders
  • Planar mirrors with surface normals and bump maps
  • User editable HUD labels via python script
  • Support for Displacement Bound attributes directly from Maya

  • Realtime Subsurface scattering with presets (eg. human skin and wax shader)
  • Realtime Translucency rendering
  • Realtime Displacement maps (DX11 only)
  • New hair system with per-face selection and better Maya integration
  • DirectX 11 support
  • Multi-core CPU support for some operations
  • Triangle subdivisions (DX11 only)
  • Adaptive tesselation (distance, silhouette or displacement map adaptive)
  • Image sequence textures
  • Color balance for all textures
  • Realtime Depth of Field with real lens behavior (fast simulated method independent on scene complexity)
  • Realtime Ambient Occlusion (fast simulated method independent on scene complexity)
  • Realtime Color Bleeding (fast simulated method independent on scene complexity)
  • Normal maps support
  • Other render passes and many optimalizations
  • 32bit Windows and Maya are now supported.